hey guys,
i don't know if anyone here has played about with eclipse/android sdk but for the past 2/3 weeks i have been toying with it. at first i hated the eclipse interface the whole layout is a bit of a mess and the emulators are well.... a bit pants for me.
but as soon as i got the layout sorted too something i like and figured out live debugging with my phone/tablet things just started too come together.
then i decided too port mine and combatkings little webgl javascript raycaster over and add a little menu with multiple levels etc. i ran into a huge amount of problems with all the different screen sizes that come with android devices and then i had too deal with the fact tablets have status bars at the bottom of the screen and my fov changing from device too device, it was a bit arghh

eventually i settled for clamping the device's screen into 16:9 and give our raycaster just over half of what ever the screen res the app is run on and give the rest too the hud. this just left the fov scaling which i eventually settled on the same calcs that were used in borderlands 2.
i have been able too test on 3 different phones and a 10.1 tab2. so far everything seems too work and scale really nicely. but i can't be sure it will work on most devices so if anyone wants too try this out let me know how it works and on which device it was tested.
all java source/resource and xml files are in here.
too just install, the jimmymcpac.apk file is is the bin folder.
cheers guys!