...as said by many other here... RealLIFE[tm] jut took over... familiy dues, my little almost-2-years baby and a f****ng disease with my wife got priority over everything else so, as you may guess... no time to learn or code anything, just some ... back then I procrastinate too much (a damn vicious circle that gives me the impression I alvays need to understand everything BEFORE starting to code hands-on ... instead of simply put my hands on code and THEN figure out the way some complex routines do theyr magic!).
New tutorials sounds interesting... most classic effects are already covered here and there (Asphyxia Tutorials comes to my mind at first... they are available as Turbo Pascal sources with inline Assembler.. later someone translated them into C with inline Asm...), we have a lot of tutorials here on DBF that take the motivated newbie into coding... I said MOTIVATED NEWBIE as no tutorial have the ability to carry the necessary motivation...
IMHO some "structure" in available coding tutors should do some difference... Personally I would prefer plain C as main language over pseudocode since it might be useful in general... Python as "backup plan" ... a very good starting point would be "coding the hard way" starting with softrenders instead of relying on libraries or such... said that a simple and effective well commented framework to play with... and a "ready to play" compiler so newbies do not need to understand how complex IDEs needs to be configured (Bloodshed DEVC++ or something like that), with all necessary libs preinstalled and configured in a sort of portable form (this means same starting point for everyone, experienced coders shoud not have any real problem setting up their DEV environment, while newbies doesn't get stuck with "marginal complexity" not directly involved with coding... al least in the beginning!!!)... I always lost most of the time trying to understand how to correctly setup those modern IDEs (but that's just me...)... single effects with clean and detailed commets sounds good, what I always felt as the missing part of most tutorials seems to be the way various effects could be mixed together, synced each other with the music and so on... Obviously the hardest part would be "setting the starting point"... but, as a newbie myself, starting with FreeBASIC, plain C, Python or whatever makes no real difference...
Speaking about Processing I took a look way back ... as for now it would be nice to use Python since RaspberryPI seems a very nice platform to play with.
...Please forgive me, if what I said makes nonsense... sometimes I feel like I talk nonsense with myself!

BTW: life sucks sometimes, better days will come... Cheers guys...