I want to do OCS stuff, do you think my software rasterizer could run on that, if its just a few polygons?
If you're planning to do it the traditional way (first render to a 1-byte-per-pixel buffer and convert it into bitplanes):
Sorry, no, definetely not. Or at least not at a resonable resolution or framerate.
You can, however, use the blitter to draw lines (polygon edges) and fill the area in between (flat shading).
The lines don't have subpixel precision, though. So it looks nicer to scan the edges manually.
The more bitplanes you have to fill (more bits are set in your color index), the slower it gets.
So you might want to sort the most-used colors by bit-count
