Does glOrtho act like a window view scale? a view port resizer?
in my included picture i have a question on some of the parameters, from what i understand it should be glOrtho_(left,right,up,down,zdepth)
I dont understand why the scroller`s view is glOrtho_(0, #WindowWidth-1, 0, #WindowHeight-1, 0, 1)
what`s with the extra 0`s ?
Is this valid glOrtho(0,320,0,300,0)
does this represent my small square in my image? and would glOrtho(0,640,0,600,0)
would this be the larger view?