Author Topic: [Wireframe] Dark Bit Neon  (Read 6157 times)

0 Members and 1 Guest are viewing this topic.

Offline LittleWhite

  • Senior Member
  • Amiga 1200
  • ********
  • Posts: 418
  • Karma: 31
  • It's me!
    • View Profile
[Wireframe] Dark Bit Neon
« on: May 25, 2011 »
Hello,

Here my entry \ o /

Hope you enjoy it :)

(Needs Windows and OpenGL 2.0)

EDIT:
26th May, new version uploaded (as final) with shader fix (not tested), not the ones from Hellfire, but I guess, it is the same.
With scroller for more fun :)
« Last Edit: May 26, 2011 by LittleWhite »
The demoscene will never die, never!

Offline benny!

  • Senior Member
  • DBF Aficionado
  • ********
  • Posts: 4379
  • Karma: 228
  • in this place forever!
    • View Profile
    • bennyschuetz.com - mycroBlog
Re: [Wireframe] Dark Bit Neon
« Reply #1 on: May 25, 2011 »
Hey Littlewhite,

you entry rocks. Nice happy music and colourful scenery. Love the sound analyzer effect! This is really oldschoolish.

One question, I saw some purple/red spheres flying around for just a short little time? Is that suppose to be that way? If so, why do not make them appear more prominent?

Anyway, congratz for this production and thanks for the greetings in the README ;-) I know the dilemma of not having a scoller/text to include the greetings within the production itself ;-)

Best,
benny!
[ mycroBLOG - POUET :: whatever keeps us longing - for another breath of air - is getting rare ]

Challenge Trophies Won:

Offline Shockwave

  • good/evil
  • Founder Member
  • DBF Aficionado
  • ********
  • Posts: 17374
  • Karma: 497
  • evil/good
    • View Profile
    • My Homepage
Re: [Wireframe] Dark Bit Neon
« Reply #2 on: May 25, 2011 »
I got a white screen and then the app closed without running unforutinately.  Your things normally run fine on my computer..
Shockwave ^ Codigos
Challenge Trophies Won:

Offline padman

  • Senior Member
  • Pentium
  • ********
  • Posts: 977
  • Karma: 258
    • View Profile
Re: [Wireframe] Dark Bit Neon
« Reply #3 on: May 25, 2011 »
Similar thing here. Console window opens (see screenshot for output), main screen tries to open but closes immediately.

Challenge Trophies Won:

Offline TinDragon

  • Pentium
  • *****
  • Posts: 644
  • Karma: 24
    • View Profile
    • J2K's blog
Re: [Wireframe] Dark Bit Neon
« Reply #4 on: May 25, 2011 »
Same as the others, starts up then shuts down, Since its closing itself I am guessing something your calling to load or compile the shaders might be failing and the app is catching it and closing. Weird how it works for benny.

Do you have nvidia or ati graphics cards/chips ?

Offline hellfire

  • Sponsor
  • Pentium
  • *******
  • Posts: 1289
  • Karma: 466
    • View Profile
    • my stuff
Re: [Wireframe] Dark Bit Neon
« Reply #5 on: May 25, 2011 »
It works fine with linux in wine ;D
(with geforce 8600)
« Last Edit: May 25, 2011 by hellfire »
Challenge Trophies Won:

Offline benny!

  • Senior Member
  • DBF Aficionado
  • ********
  • Posts: 4379
  • Karma: 228
  • in this place forever!
    • View Profile
    • bennyschuetz.com - mycroBlog
Re: [Wireframe] Dark Bit Neon
« Reply #6 on: May 25, 2011 »
I've got an NVIDIA Geforce 310 here.
[ mycroBLOG - POUET :: whatever keeps us longing - for another breath of air - is getting rare ]

Challenge Trophies Won:

Offline ferris

  • Pentium
  • *****
  • Posts: 841
  • Karma: 84
    • View Profile
    • Youth Uprising Home
Re: [Wireframe] Dark Bit Neon
« Reply #7 on: May 25, 2011 »
Runs fine here.

Nice entry! I liked the visualizer and the [Actuator/CNS-inspired] particles ;)

Looking good!
http://iamferris.com/
http://youth-uprising.com/

Where the fun's at.
Challenge Trophies Won:

Offline padman

  • Senior Member
  • Pentium
  • ********
  • Posts: 977
  • Karma: 258
    • View Profile
Re: [Wireframe] Dark Bit Neon
« Reply #8 on: May 25, 2011 »
Hmm, I also got an Nvidia GeForce (FX5200) with OpenGL Version   2.1.2. No idea why it's not working. *shrugs*
Challenge Trophies Won:

Offline Pixel_Outlaw

  • Pentium
  • *****
  • Posts: 1382
  • Karma: 83
    • View Profile
Re: [Wireframe] Dark Bit Neon
« Reply #9 on: May 25, 2011 »

I was unable to run this. :(

The console window appears, then the window loads, goes white and dies.

Windows 7 64 bit home premium
4 GB RAM
AMD Phenom dual core processor
ATI Mobility Radeon HD 4200 series
Challenge Trophies Won:

Offline hellfire

  • Sponsor
  • Pentium
  • *******
  • Posts: 1289
  • Karma: 466
    • View Profile
    • my stuff
Re: [Wireframe] Dark Bit Neon
« Reply #10 on: May 25, 2011 »
Unfortunately NVidia's GLSL compiler accepts shader code which does not comply to the specifications but ATI rejects it with an error.
You can use glsl validate to check your shader-code for compliance.

hblur.ps:
Quote
Code: [Select]
vec2 texCoord = gl_TexCoord[0];ERROR: cannot convert from '4-component vector of float' to '2-component vector of float'

Code: [Select]
uniform float blurOffset = 0.003125;ERROR: 'uniform' :  cannot initialize this type of qualifier 
(and the same applies to vblur.ps)

pulse.ps:
Quote
Code: [Select]
uniform float amplif = 0;ERROR: '=' :  cannot convert from 'const int' to 'float'
ERROR: 'uniform' :  cannot initialize this type of qualifier 
« Last Edit: June 03, 2011 by hellfire »
Challenge Trophies Won:

Offline spitfire

  • Amiga 1200
  • ****
  • Posts: 272
  • Karma: 9
    • View Profile
Re: [Wireframe] Dark Bit Neon
« Reply #11 on: May 26, 2011 »
I still get padmans result after hellfires fix

Offline LittleWhite

  • Senior Member
  • Amiga 1200
  • ********
  • Posts: 418
  • Karma: 31
  • It's me!
    • View Profile
Re: [Wireframe] Dark Bit Neon
« Reply #12 on: May 26, 2011 »
I have uploaded a new "final" version (it took something like 30 minutes on the actual connection :D)
I have added scroller and try to fix the shader stuff (I did not reuse the Hellfire's one ... but I guess we did the same)
I am really sorry about this issue :(
Iwill try to do a new version with more feedbacks on error ... and I hope with a complete fix for you guys. I hope to be able to upload it this evening.
The demoscene will never die, never!

Offline Pixel_Outlaw

  • Pentium
  • *****
  • Posts: 1382
  • Karma: 83
    • View Profile
Re: [Wireframe] Dark Bit Neon
« Reply #13 on: May 26, 2011 »
I was able to run it in Linux with Wine.

Awesome work, what a wonderful demo!
Challenge Trophies Won:

Offline Kirl

  • Senior Member
  • Pentium
  • ********
  • Posts: 1197
  • Karma: 229
    • View Profile
    • Homepage
Re: [Wireframe] Dark Bit Neon
« Reply #14 on: May 26, 2011 »
Cool demo, lovely tune with nice visuals. I like it a lot!  :clap:
www.kirl.nl
Challenge Trophies Won:

Offline padman

  • Senior Member
  • Pentium
  • ********
  • Posts: 977
  • Karma: 258
    • View Profile
Re: [Wireframe] Dark Bit Neon
« Reply #15 on: May 26, 2011 »
Still doesn't work here.   :(
Challenge Trophies Won:

Offline Hotshot

  • DBF Aficionado
  • ******
  • Posts: 2114
  • Karma: 91
    • View Profile
Re: [Wireframe] Dark Bit Neon
« Reply #16 on: May 26, 2011 »
I love the Music :D

Cool stuff :) ;)

Offline LittleWhite

  • Senior Member
  • Amiga 1200
  • ********
  • Posts: 418
  • Karma: 31
  • It's me!
    • View Profile
Re: [Wireframe] Dark Bit Neon
« Reply #17 on: May 26, 2011 »
Hey, I will try something else ...

Here a new version (the content did not change). I have just added some code to see where it goes.
So, to view the "log" you have to use the command line to start the program. To open one in the folder where the demo is, press the shift button + right click on this folder and new menu will allow you to open a command line here (funky windows, isn't it)
And then type DBN.exe and it will see the log in the console \ o /

So please, report me.
As a precision:

Not working at my home on Geforce 5100 / TNT2 (I have really old computers)
Working on Geforce 360M

And finally, just to spot the problem faster, the demo needs FBO (Frame Buffer objetcs). If you don't have it (or supported by your driver, the demo will not run (and now, you have a message to tell it :s)

I am really sorry about that.
If some guys able to run it could produce a video capture, I will be really tahnkful (since I don't have the internet connection to upload it ... :( )

Thank you very much for your support, sorry about the annoyance.
The demoscene will never die, never!

Offline TinDragon

  • Pentium
  • *****
  • Posts: 644
  • Karma: 24
    • View Profile
    • J2K's blog
Re: [Wireframe] Dark Bit Neon
« Reply #18 on: May 26, 2011 »
This version works fine on my system now :)

Offline padman

  • Senior Member
  • Pentium
  • ********
  • Posts: 977
  • Karma: 258
    • View Profile
Re: [Wireframe] Dark Bit Neon
« Reply #19 on: May 26, 2011 »
Yay, now at least it tells me why it won't run.  :updance:
Challenge Trophies Won: