As I was replaying the classic game Alone in the Dark these days, I decided to make something like a parody of zombie infestation in a similar low polygon with flat shading fashion.
Everything is procedurally generated, benches, trees, zombies, ground.. well mostly from lot's of glut object definitions. Zombie sounds are changing in pitch and distance. There are only few things I wanted to improve (something in the sky (stars, moon), orbs floating, cricket sounds, testing collisions of zombies with benches) but that would require more work and I will be busy the next few days with something else. So, I decided to release it as it is as I am already happy enough about it

p.s. I am also using for the first time the OpenAL library for sound. There are three zombie sounds that I made myself and I mix them in 3 sources (strangely enough, OpenAL here doesn't allow me more than 3 sources, which is too little. Other people were complaing about 24 or 32 limit, but mine is much worse. Pitty, I would have added some cricket sounds too, but I'll leave it for now)