Author Topic: [UDG] Printblobs  (Read 3216 times)

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Offline nuclear

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[UDG] Printblobs
« on: February 20, 2013 »
Hey everyone!

I hacked something together for this compo. It's a bunch of metaballs (and metafloor :) rendered with a halftone dithering technique (implemented as a pixel shader).

The full source code is included, released under the terms of the GNU GPLv3 (or later), see README and COPYING for details.
The code is cross-platform and should work everywhere, linux (32 & 64bit) and windows (32bit) binaries are included in the archives printblobs.tar.gz and printblobs-win32.zip respectively. Apart from the different binaries (and the fact that the windows package contains some dlls), both archives are identical (same source code).

Nuclear / Mindlapse & The Lab
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Offline Kirl

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Re: [UDG] Printblobs
« Reply #1 on: February 20, 2013 »
Good stuff nuclear!
Would've liked some music and I'm a sucker for scrollers but the metaballs looked delicious, well done!  :clap:
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Offline Canopy

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Re: [UDG] Printblobs
« Reply #2 on: February 20, 2013 »

nice!

had a nose around the source and found the "secret" keypresses too

Offline Hotshot

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Re: [UDG] Printblobs
« Reply #3 on: February 20, 2013 »
That is Amazing and tough to code em  :clap:

Well Done

Offline combatking0

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Re: [UDG] Printblobs
« Reply #4 on: February 21, 2013 »
Very smooth with a lot of depth - and all with only 2 colours. 8)
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Offline benny!

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Re: [UDG] Printblobs
« Reply #5 on: February 21, 2013 »
Wow ... fantastic scene. Runs really smooth here. Beautiful. Good work!

Scroller + Music would make this a complete and cool intro ;-)
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Offline nuclear

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Re: [UDG] Printblobs
« Reply #6 on: February 22, 2013 »
Thanks all. Music would be nice sure, but I'm not a big fan of scrollers, find them boring.

Btw try hitting 'b' to remove the 8x8 blocky rendering limitation (i.e. letting the halftone shader do it's work in the original full resolution). I think it looks much better that way. In fact I think by adding 3 more layers of this effect staggered slightly, one for each of the rest of the CMYK colors, will make a nice comicbook printing effect.
Nuclear / Mindlapse & The Lab
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Offline mazemaker

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Re: [UDG] Printblobs
« Reply #7 on: February 22, 2013 »
Pretty nice, I like the transition in the beginning and I also like the halftone style.

Are the metaballs made out of marching cubes?

Offline nuclear

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Re: [UDG] Printblobs
« Reply #8 on: February 23, 2013 »
Are the metaballs made out of marching cubes?

Yes, I'm using my marching cubes polygonization library which is included in the code, but also separately available here:  http://nuclear.mutantstargoat.com/sw/metasurf/
Nuclear / Mindlapse & The Lab
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Offline Shockwave

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Re: [UDG] Printblobs
« Reply #9 on: February 23, 2013 »
That looks rather lovely, going to be tough to beat I think :)
Shockwave ^ Codigos
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Offline padman

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Re: [UDG] Printblobs
« Reply #10 on: February 24, 2013 »
Really nice scene. Love the color scheme too. I'd also like some music. Anyway, nice entry!  :)
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Offline Optimus

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Re: [UDG] Printblobs
« Reply #11 on: February 24, 2013 »
Great effect! Curious to see your rgb comics effect oneday.
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Offline Raizor

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Re: [UDG] Printblobs
« Reply #12 on: February 25, 2013 »
I like this a lot Nuclear. I've always had a soft spot for meta-balls and the colours fit very well IMHO. Really enjoyable :) K++
raizor

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Offline jace_stknights

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Re: [UDG] Printblobs
« Reply #13 on: February 26, 2013 »
Cool one.  :D
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Offline relsoft

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Re: [UDG] Printblobs
« Reply #14 on: February 27, 2013 »
Awesome effect!

 ;D

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Offline C3lt1c

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Re: [UDG] Printblobs
« Reply #15 on: March 02, 2013 »
Realy nice stuff! I like the 2 color Bloby's :)

Cheers C3lt1c
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