• Welcome to Dark Bit Factory & Gravity.
 

procedural music?

Started by Pixel_Outlaw, June 26, 2008

Previous topic - Next topic

0 Members and 1 Guest are viewing this topic.

Pixel_Outlaw


I'm debating doing some sort of procedural music in my program to cut down on size. I thought about using the basic notes and then putting them together into a sort of procedural music at runtime. Is music just too complex to do procedurally for a nice result? Has anyone tinkered with this idea?

I've not learned much about music and at first glance sometimes something that looks like chaos sounds great.
Challenge Trophies Won:

Deleter

Well I read that the music in Spore is procedural, so there's your answer on possibility. Practically who knows how hard it'd be. It's something I've thought about before, but I haven't really come up with more ideas than what you've already said.

hellfire

You probably want to peek in here, however, note-patterns compress quite well.
You'll gain more by thinking of a way to generate the sound-data (synthesis).
Challenge Trophies Won:

AnimalMother

Hmm, maybe you should have a look at Farbrauschs Soundsystem. The music is quite impressive for its size. You can download it here http://www.1337haxorz.de/products.html
And something about the facts behind those system can be read here http://kebby.org/articles.html

Have fun  8)

Jim

Check out Google for Band In A Box to see what is possible, algorithmically, with music.

Jim
Challenge Trophies Won:

Pixel_Outlaw

I think I may have to persue this. It seems like you can get some great effects if you know how to controll chaos or atleast give it some rules to play by.
Challenge Trophies Won: