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IMAGE PROCESSING CHALLENGE 2011

Started by Shockwave, June 25, 2011

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las

Shockwave: Why shouldn't it get that many votes?
What's the difference? Actually entering with a Rendermonkey project file is worth 1000 times more than with a binary.
Everybody can understand exactly what you are doing and have a look at your code.
I mean, I can of course plug in all the shaders into some nice tiny framework (which I have.) - but then it would be only of the "directly visible value" (and I wont release the source in that case.)

Something I am currently working on using Rendermonkey (Blur, Glow, FXAA3, AO, SSS, Silhouettes, ... ):
http://research.mercury-labs.org/fxaa3_3.png

Shockwave

Unfortunately I don't know a great deal about the various shader development tools out there.

My understanding of rendermonkey is that it contains a lot of pre-programmed and configurable features to make development of shaders easy.  Things like Glass, texture generation, fur etc.  It also has the facility to enter your own code I believe.

Using the pre-programmed features would be classed by the rules as using an external library of some sort.  Directly entering code into render monkey, I would say is coding. 

Designing a shader with a GUI and exporting it into your code is no different to using another media package to create music / gfx but if you've used the ready made features of render-monkey then you haven't really coded it, but the point of demos are to look cool / sound cool / be technically great or hopefully all of that.

That's just my uneducated understanding of Rendermonkey - if I am wrong I will be corrected. :)

I dont think that there's anything in the rules to stop rendermonkey projects being submitted, indeed it may well have enough value to merit a challenge of it's own in the future and prove useful in getting people interested in shader coding.

Anyway Las, if you want to enter something, please do - I've enjoyed the things you release into the scene and if people like what you've done then they'll vote.
Shockwave ^ Codigos
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hellfire

#22
Quote from: Shochwaveif you've used the ready made features of render-monkey then you haven't really coded it
Well, I don't think Las is planing to submit a preset... ;)

Quote from: las on June 27, 2011Why shouldn't it get that many votes?
Personally I prefer it when things are small and run straight out of the box.
Rendermonkey is an additional ~100mb download - only to display shaders which are probably just a few kilobytes.
It's also more interessting to watch if you play a bit of music and do a little sync.
On the other hand it's fully interactive, has a nice gui and a lot of educational value.
I'd say go for it...
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TinDragon

I expect there's a fair few of us would love to see the rendermonkey file, there's also alot who probably would have no idea how to use it since they havent ever touched shaders and/or rendermonkey. I would say that it would be a good thing if you could provide either a working exe using a framework or perhaps a video of the effect in addition to the rendermonkey file to maximise your vote count.

However if your more interest in sharing it for tutorial/educational value and are not worried about your position within the compo then just enter what you feel like, either way I am sure it will be appreciated :)

benny!

Quote from: TinDragon on June 28, 2011
....either way I am sure it will be appreciated :)

Definately!
[ mycroBLOG - POUET :: whatever keeps us longing - for another breath of air - is getting rare ]

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Xetick

If it's cool enough it would definitely get my vote, rendermonkey or not. But a video would be very much appreciated so I wouldn't have to install rendermonkey unless the video peaked my interest.
Plane9 - Home of the Plane9 3d screensaver/music visualizer
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las

Quotebut if you've used the ready made features of render-monkey then you haven't really coded it
That's a bit of an insult to me ;)
Basically rendermonkey is a shader CODE editor and I am pretty sure I am not ripping rendermonkey samples ;)

Anyways - If I enter something you will get a 32 bit crinkler compressed windows binary rendering at HD720 + a nice kkapture compressed with Xvid.

And of course - the binary wont contain any hardware or error checking/handling - so either you run it on proper hardware/software or it will most probably just crash.

Shockwave

Quote from: las on June 28, 2011
Quotebut if you've used the ready made features of render-monkey then you haven't really coded it
That's a bit of an insult to me ;)

My apologies! 
I know quite well how cool your productions are, I should have worded that better - no offence meant at all.
Shockwave ^ Codigos
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Optimus

Wow, interesting compo again. Have already thought of few ideas, hope to get in the mood and do something.
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benny!

Quote from: Optimus on June 30, 2011
Wow, interesting compo again. Have already thought of few ideas, hope to get in the mood and do something.

Yeah, Optimus is back!
[ mycroBLOG - POUET :: whatever keeps us longing - for another breath of air - is getting rare ]

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Shockwave

Shockwave ^ Codigos
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las

Quote
Procedural graphics entries are allowed as long as it is one single file <16kb no animations allowed, [...]
Actually I don't 100% understand that rule.
From my understanding this says: If I generate my graphics content procedurally in any way - I may only submit a 16kb file generating a single picture.

Do you mean by that rule:
"In case you want to commit a static picture - it has to be procedurally generated and may not contain any kind of animation."?
Quote
Please write something new for the challenge, no previously released stuff.
In case I released static work in progress screenshot of some binary *cough* is that already "previously released stuff"?

Shockwave

Hi Las,

The procedural graphics is intended for people who want to create a static picture using code so your understanding is correct.

Releasing a work in progress shot of anything would not prevent you from entering it, unless you'd released it as a finished production somewhere before.

Hope that helps.






Shockwave ^ Codigos
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combatking0

Mine is almost finished, but everyone else entries will blow mine out of the water.

I have learned a lot though about my programming language of choice due to the subject matter, which is one of the many fun things about these competitions.
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Shockwave

Did you use flash this time or something else? :)
Shockwave ^ Codigos
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combatking0

Flash 8 again - I know I said I'd upgrade, but I haven't learned enough about Flash Develop to use it as well as Flash 8.
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Kirl

Same here CK0, I tried later Flash versions but they're all bloated with the usual security crap (which clearly doesn't do anything but annoy paying customers). I tried Flash develop once, but didn't really push through. So I'm still going strong with Flash8 and as long as Adobe doesn't actually improve their software, I'll stick to it. I do still intend to look into Flash develop though...

I haven't started on my compo entry yet, still juggling some ideas and really busy with other projects.
www.kirl.nl
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combatking0

I can't wait to see what you do with Flash 8 - it will be interesting to see how differently it can be used.
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Shockwave

Who's going to post thier entry first then ? :)
Shockwave ^ Codigos
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combatking0

I just need a few more hours of development time - one of my filters has stopped working, and I still have a few ideas left to implement.
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