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What are you working on at the moment?

Started by Shockwave, October 28, 2006

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benny!

Quote from: Shockwave on April 28, 2011
Your 4D space model?

That looks really cool!  I'd love to see a moving version of it :)

I second this..
[ mycroBLOG - POUET :: whatever keeps us longing - for another breath of air - is getting rare ]

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TinDragon

Yeah would be interesting to see that in motion  :)

Myself I havent had as much time to code the last couple days but what time I have had i decided to use looking over my opengl 3d engine i was building and trying to get a model loader going. After some tweaking to a loader zawran posted awhile back to work with .obj output from blender, I finally have models loading. At first there normals were all over the place but I then sussed part of what i was doing wrong and got the normals to look fairly good, still think it needs some tweaking or i need to code in some way to calculate the vertex normals myself (I can do surface but struggle on vertex normals so might post for some help there), only thing left to get working right is texture uv's which I have realized I need to store for the triangle since my verts can be used in more than one face, this however is going to require a big rewrite of how i am storing everything, so I might start on a brand new engine using what I have learnt to help me make a better one rather than try to mod this one.

couple shots, one of the monkey from blender and one of a sphere showing the normals are ok but the texture erm isnt  ;D

TinDragon

Woot Little update. I recoded part of my engine and now have uv mapping working :D Of course it broke almost everything else but thats part of the fun  ;)


Shockwave

Shockwave ^ Codigos
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zawran

Really nice Jon, looks like your 3d engine is gaining momentum as far as features goes.

Shockwave

Messing around with some different blurrs..
Shockwave ^ Codigos
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padman

I just created a mess...  I'll be damned if this isn't gonna win the wireframe challenge. In a more elaborated form of course...  ;D
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Shockwave

Shockwave ^ Codigos
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combatking0

Quote from: Shockwave on May 02, 2011
Lots and lots of cubes :)

I'd best come up with a different idea for the Competition now :(

Got something...
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Shockwave

Shockwave ^ Codigos
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padman

No worries, tbh I haven't gotten a good (complete) idea yet. This just happened more or less by accident during a quick brainfartingstorming session...  ;)
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hellfire

Quote from: padman on May 02, 2011I just created a mess...
In the downsampled preview it looks very structured and interesting. Perlin would be proud of you :)
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padman

Haha, thank you. Maybe I should submit that screencap as a wild entry...  8)
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Shockwave

Shockwave ^ Codigos
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Clyde

@ All: FAB guys!
Nothing much to report this end.
Still Putting The IT Into Gravy
If Only I Knew Then What I Know Now.


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combatking0

I'm working on re-working my 4D Earth into a Wireframe comp entry.

It's descended from a wireframe test I made ages ago, but the end result isn't going to be a simple rotating wireframe globe.

The current 4D Earth (an unfinished project) isn't a wireframe program, so hopefully it qualifies.
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TinDragon

I am going to have a go at modeling a few items for my wireframe idea, tho I dont know if I will get them done in time as I am also learning how to use the modeller as well. But if not the concpet I have gone for will make a nice demo anyway so I will continue it into something bigger. Will think about posting some progress shots once i have something to post :D

I use to enjoy modelling back on the amiga with imagine, everything seemed so much simpler back then.

Shockwave

If I get time tomorrow I'll be starting mine too.

Just got to do a bit to the front page first to try and make it work properly in IE. :)
Shockwave ^ Codigos
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Xetick

I was working on what I though was going to be an entry to the wireframe compo. Well it didn't end up that way but the effect is rather neat anyway.
Plane9 - Home of the Plane9 3d screensaver/music visualizer
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zawran

I am still trying to get my first Android game finished. Its been taking a bit longer than I had originally planned, but its not easy to know which roadblocks comes your way. I am now shooting for a deadline of late may early june. I really hope that the game turns out to be worth $.99 for enough people to make it worth my while. I also want to make something for the wireframe combo but I have not had that one brilliant idea yet, so we will see about that.