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Framework V7.0 Beta Testing -> OMG It's rotating

Started by LittleWhite, September 09, 2009

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LittleWhite

Hello,

I need your time.

I have built a kind of crappy framework, but during the Magnification competition this one doesn't work well.

Here a new version, but I am not sure that this will be better.
Can you test it, and send me back the file trace.log created by the framework. You can open the trace.log and check if confidential information will go out ;)

There is a version for windows and also one for linux. I need only one check for the linux version.
On windows if the program doesn't work, can you try to update the driver ( O_o -> OpenGL implementation ).

Thank you
The demoscene will never die, never!

Shockwave

I saw a hint of a rotating cube and a nice bit of shading on the top right of the screen.


Log opened
- Window created [ Size: 800,600
- -*- OpenGL vendor: - ATI Technologies Inc.-
- -*- OpenGL renderer: - Radeon X1650 Series-
- -*- OpenGL version: - 2 1 8543 Release-
- -*- GLSL loaded
- -*- GL_EXT_framebuffer_object loaded
- Camera created
- OpenGL Initialised
- Scene created
- Shader '- compiled
- Shader deleted
- Shader '- compiled
- Shader deleted
- Shader '- compiled
- Shader deleted
- Shader '- compiled
- Shader deleted
- Camera deleted
- Scene deleted
- Window deleted
Log closed
Shockwave ^ Codigos
Challenge Trophies Won:

LittleWhite

Thank you Shockwave

I will abuse, but can I have a screenshot ... I discover something strange this morning on another computer :s
The demoscene will never die, never!

Shockwave

Shockwave ^ Codigos
Challenge Trophies Won:

LittleWhite

Thank you very much, I am, now, in a deep shit :D
The demoscene will never die, never!

Rbz

Seems to be working here, except for cube light.

QuoteLog opened
- Window created [ Size: 800,600
- -*- OpenGL vendor: - NVIDIA Corporation-
- -*- OpenGL renderer: - GeForce 8800 GTS 512/PCI/SSE2-
- -*- OpenGL version: - 3 1 0-
- -*- GLSL loaded
- -*- GL_EXT_framebuffer_object loaded
- Camera created
- OpenGL Initialised
- Scene created
- Shader '- compiled
- Shader deleted
- Shader '- compiled
- Shader deleted
- Shader '- compiled
- Shader deleted
- Shader '- compiled
- Shader deleted
- Camera deleted
- Scene deleted
- Window deleted
Log closed
Challenge Trophies Won:

hellfire

Same as rbz just with older drivers.

- Window created [ Size: 800,600
- -*- OpenGL vendor: - NVIDIA Corporation-
- -*- OpenGL renderer: - GeForce 8800 GTS 512/PCI/SSE2-
- -*- OpenGL version: - 3 0 0-
- -*- GLSL loaded
- -*- GL_EXT_framebuffer_object loaded
- Camera created
- OpenGL Initialised
- Scene created
- Shader '- compiled
- Shader deleted
- Shader '- compiled
- Shader deleted
- Shader '- compiled
- Shader deleted
- Shader '- compiled
- Shader deleted
- Camera deleted
- Scene deleted
- Window deleted
Challenge Trophies Won:

Clyde

Works fine here.

AMD Athlon 64 dual core 3800+ 2.0ghz
XP / W7


Log opened
- Window created [ Size: 800,600
- -*- OpenGL vendor: - NVIDIA Corporation-
- -*- OpenGL renderer: - GeForce 7600 GS/PCI/SSE2/3DNOW!-
- -*- OpenGL version: - 2 1 2-
- -*- GLSL loaded
- -*- GL_EXT_framebuffer_object loaded
- Camera created
- OpenGL Initialised
- Scene created
- Shader '- compiled
- Shader deleted
- Shader '- compiled
- Shader deleted
- Shader '- compiled
- Shader deleted
- Shader '- compiled
- Shader deleted
- Camera deleted
- Scene deleted
- Window deleted
Log closed
Still Putting The IT Into Gravy
If Only I Knew Then What I Know Now.


Challenge Trophies Won:

LittleWhite

Thank you all,

But, look at the screenshot between Shockwave and rbz, ( between NVIDIA and ATI ), there are differences...
Anyway,  I think to restart this framework :s
The demoscene will never die, never!

Pixel_Outlaw


I too am having problems, of course running one of the dreaded ATI cards that mangles any shader attempt...

The program would not even start, no error was given either.

Windows XP
Compaq Presario, Radeon 9200 series, Celeron CPU 2.93 GHz
Challenge Trophies Won:

TinDragon

Here's my trace.

Log opened
- Window created [ Size: 800,600
- -*- OpenGL vendor: - ATI Technologies Inc.-
- -*- OpenGL renderer: - ATI Radeon HD 4800 Series  -
- -*- OpenGL version: - 2 1 8870-
- -*- GLSL loaded
- -*- GL_EXT_framebuffer_object loaded
- Camera created
- OpenGL Initialised
- Scene created
- Shader '- compiled
- Shader deleted
- Shader '- compiled
- Shader deleted
- Shader '- compiled
- Shader deleted
- Shader '- compiled
- Shader deleted
- Camera deleted
- Scene deleted
- Window deleted
Log closed


I get a window that looks like rbz and I am on a radeon card, so I would think the issue isnt nvidia/ati but possibly drivers or shader version used. I will point out that while it says my card is OpenGL version: - 2 1 8870, it can also do all 3.0,3.1 stuff but I have found that the return from the GL_VERSION is reporting wierd results, it seems to me it reports the current context version rather than the highest possible version which nvidia returns.

LittleWhite

Can also be a bug from me :s

But, I know first, between my Linux and my Window, that I can have differences during the compilation of the shaders ( windows seems a bit more strict ).
I know ( from the orange book ) that how the shaders are read depends on the implementation ... so it would be cool to have something like ( for gcc ) an option -ansi -pedantic - Wextra :p.
The demoscene will never die, never!