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@Chris: I know that you like comparisons between C and ASM, so here is your 1k recoded to ASM, one with opengl32 IBO (984 bytes) and the second without IBO (994 bytes)What you do in 40 bytes ?
...My main complaint about asm is that most coders jump to it before optimising what they can otherwise and that somehow in the scene is "better".
Hmmm I'm drunk, whats FBO? Frame buffer object?
QuoteHmmm I'm drunk, whats FBO? Frame buffer object?Oh yeah, you're really drunk IBO - Import By Ordinal
Quote...My main complaint about asm is that most coders jump to it before optimising what they can otherwise and that somehow in the scene is "better".Who gives a fuck about the scene anyway? Half of the scene is rotten anyway, only friends are important.
Aaagh just realised, 40 bytes ... in a shader , my god thats a LOT!!!Oh man I better learn asm :-(
(or send you my C programs and do joint releases :-)