Author Topic: Retired but...one more 1k  (Read 12946 times)

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Offline Rbz

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Re: Retired but...one more 1k
« Reply #20 on: May 20, 2007 »
Oh, I wanna be retired too!  :clap:
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Offline Rbz

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Re: Retired but...one more 1k
« Reply #21 on: June 10, 2007 »
@Chris: I know that you like comparisons between C and ASM, so here is your 1k recoded to ASM, one with opengl32 IBO (984 bytes) and the second without IBO (994 bytes)

What you do in 40 bytes ?   :||
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Offline taj

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Re: Retired but...one more 1k
« Reply #22 on: June 10, 2007 »
@Chris: I know that you like comparisons between C and ASM, so here is your 1k recoded to ASM, one with opengl32 IBO (984 bytes) and the second without IBO (994 bytes)

What you do in 40 bytes ?   :||


IN C or asm ;-)???

Seriously this is interesting because it begins to put bounds on asm v c in terms of %age. Well done man, have some Karma. Its clear that for size coders, asm has the size advantage for sure *once* the algorithm etc are worked out. My main complaint about asm is that most coders jump to it before optimising what they can otherwise and that somehow in the scene is "better".

Hmmm I'm drunk, whats FBO? Frame buffer object?

Chris
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Offline Rbz

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Re: Retired but...one more 1k
« Reply #23 on: June 10, 2007 »
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...My main complaint about asm is that most coders jump to it before optimising what they can otherwise and that somehow in the scene is "better".
Very true...

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Hmmm I'm drunk, whats FBO? Frame buffer object?
Oh yeah, you're really drunk  ;) 

IBO - Import By Ordinal
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Offline taj

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Re: Retired but...one more 1k
« Reply #24 on: June 10, 2007 »
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Hmmm I'm drunk, whats FBO? Frame buffer object?
Oh yeah, you're really drunk  ;) 

IBO - Import By Ordinal


Hahaha, blind too.
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Offline taj

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Re: Retired but...one more 1k
« Reply #25 on: June 10, 2007 »
Aaagh just realised, 40 bytes ... in a shader , my god thats a LOT!!!
Oh man I better learn asm :-(

Chris
(or send you my C programs and do joint releases :-)
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Offline Shockwave

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Re: Retired but...one more 1k
« Reply #26 on: June 10, 2007 »
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...My main complaint about asm is that most coders jump to it before optimising what they can otherwise and that somehow in the scene is "better".

Who gives a fuck about the scene anyway? :) Half of the scene is rotten anyway, only friends are important.
Shockwave ^ Codigos
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Offline taj

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Re: Retired but...one more 1k
« Reply #27 on: June 10, 2007 »
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...My main complaint about asm is that most coders jump to it before optimising what they can otherwise and that somehow in the scene is "better".

Who gives a fuck about the scene anyway? :) Half of the scene is rotten anyway, only friends are important.


But but but, what if your freinds are sceners ??? Does not compute!!!
 
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Offline Shockwave

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Re: Retired but...one more 1k
« Reply #28 on: June 10, 2007 »
Half the scene is rotten :) Half is nice.  :cheers:
Shockwave ^ Codigos
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Offline Rbz

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Re: Retired but...one more 1k
« Reply #29 on: June 12, 2007 »
Aaagh just realised, 40 bytes ... in a shader , my god thats a LOT!!!
Oh man I better learn asm :-(
I found more two bytes (982)  :P

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(or send you my C programs and do joint releases :-)
If you have something to kick mentor butt, count with me!
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Offline Shockwave

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Re: Retired but...one more 1k
« Reply #30 on: June 13, 2007 »
You two would totally rule if you teamed up.
Shockwave ^ Codigos
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