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Hi guys.
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Topic: Hi guys. (Read 5372 times)
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Dr_D
Atari ST
Posts: 151
Karma: 29
Hi guys.
«
on:
February 05, 2008 »
A while back, some buds and I started working on this library called the FreeBASIC Extended Library. It has some pretty nice features, such as matrix/vector classes, a full sprite class(pretty much) and all kinds of string handling functions, sorting routines, etc... We're kind of shooting for FB's answer to boost. Anyway, here's a pretty nifty demo I put together that use FB's gfxlib, Newton physics lib and OpenGL. The full source code is in there, and fbext is open-source as well, so if you plan on making any games with FreeBASIC, don't forget about
FBEXT!
mediafire link
Here's an alternative download link because sometimes mediafire goes awol.
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Jim
Founder Member
DBF Aficionado
Posts: 5301
Karma: 402
Re: Hi guys.
«
Reply #1 on:
February 05, 2008 »
Nice to see all this stuff put together. Interesting demo. It would be cool to see it all put to some practical use
Jim
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Dr_D
Atari ST
Posts: 151
Karma: 29
Re: Hi guys.
«
Reply #2 on:
February 05, 2008 »
Thanks.
I did make that skeeball game... dunno if you guys saw that one?
You can try that, if you want.
http://dave-stanley.dyndns.org/programs/SkeeBall.rar
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benny!
Senior Member
DBF Aficionado
Posts: 4384
Karma: 228
in this place forever!
Re: Hi guys.
«
Reply #3 on:
February 05, 2008 »
Awesome work. Really like the posted demos. Runs very smooth.
Btw. I would choose a more significant title for this post than
"Hi guys"
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Rbz
Founder Member
DBF Aficionado
Posts: 2757
Karma: 493
Re: Hi guys.
«
Reply #4 on:
February 05, 2008 »
Really good work Dr_D, well done!
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Paul
Pentium
Posts: 1490
Karma: 47
Re: Hi guys.
«
Reply #5 on:
February 05, 2008 »
Looks cool, but i think that i get some slight artifacts. It doesn't happen every time i run it.
Runs very smooth on my nvidia 8800gts
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Shockwave
good/evil
Founder Member
DBF Aficionado
Posts: 17409
Karma: 498
evil/good
Re: Hi guys.
«
Reply #6 on:
February 05, 2008 »
That's a karmic post if I ever saw one
The demo runs fine here ATI X1650, sometimes some of the objects flew through walls but it looks really impressive. Thanks for letting us know about it!
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Dr_D
Atari ST
Posts: 151
Karma: 29
Re: Hi guys.
«
Reply #7 on:
February 05, 2008 »
Thanks guys. Paul, that's disturbing how you get those artifacts. It's almost as if it's ignoring the 8-bit stencil buffer request. Are you running Vista?
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relsoft
DBF Aficionado
Posts: 3303
Karma: 47
Re: Hi guys.
«
Reply #8 on:
February 06, 2008 »
Awesome looking demo!!!
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Dr_D
Atari ST
Posts: 151
Karma: 29
Re: Hi guys.
«
Reply #9 on:
February 06, 2008 »
Thanks Rel.
Hey guys, I don't get any email notifications anymore.
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Clyde
A Little Fuzzy Wuzzy
DBF Aficionado
Posts: 7271
Karma: 71
Re: Hi guys.
«
Reply #10 on:
February 06, 2008 »
Smart Engine Dude - Welldone
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Paul
Pentium
Posts: 1490
Karma: 47
Re: Hi guys.
«
Reply #11 on:
February 06, 2008 »
yup, Vista it is. I'm using the latest Nvidia driver(169.25).
The artifacts don't appear every time I run it and they don't appear at all in the skee ball demo.
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BadMrBox
ZX 81
Posts: 22
Karma: 0
Re: Hi guys.
«
Reply #12 on:
February 10, 2008 »
I'm running it with Vista and GeForce 8800 GTS too and I have not yet seen thoose artifacts in this little demo.
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Hi guys.