Author Topic: [Time Challenge] Vectorlib Clock  (Read 5731 times)

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Offline TinDragon

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[Time Challenge] Vectorlib Clock
« on: March 23, 2009 »
Well I made this vector clock for the time challenge but I cant think of anything really interesting to do with it since rotating it kinda makes it hard to read the time and spoils its usefulness as a clock. So here it is as a Clock  :)

Its rendered using a version of TTD's old vectorlib and seems to keep good time  :D


Offline Shockwave

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Re: [Time Challenge] Vectorlib Clock
« Reply #1 on: March 23, 2009 »
Yay, nice to see the vectorlib used again and thanks for entering the challenge :)
Shockwave ^ Codigos
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Offline Pixel_Outlaw

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Re: [Time Challenge] Vectorlib Clock
« Reply #2 on: March 23, 2009 »
Cool 3d clock!

It looks like you are using perspective in the rendering, much more interesting visually.
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Offline TinDragon

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Re: [Time Challenge] Vectorlib Clock
« Reply #3 on: March 24, 2009 »
Yep its a 3d in 2d based engine originally coded in blitz2d, the version here is using max2d. I was tempted to have the clovk spin about but as i said it makes it impossible to read the time :D


Offline zawran

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Re: [Time Challenge] Vectorlib Clock
« Reply #4 on: March 24, 2009 »
Simple, but effective, good work.

Offline Hotshot

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Re: [Time Challenge] Vectorlib Clock
« Reply #5 on: March 24, 2009 »
cool  RETRO of 80`S  ;) :)

Offline benny!

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Re: [Time Challenge] Vectorlib Clock
« Reply #6 on: March 24, 2009 »
That's looks very cool - wants me to have an additional
camera flight "through" the clock.

Nicely done!
[ mycroBLOG - POUET :: whatever keeps us longing - for another breath of air - is getting rare ]

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Offline TinDragon

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Re: [Time Challenge] Vectorlib Clock
« Reply #7 on: March 24, 2009 »
Glad people like it :)

For those that want to see it do alittle more than tell the time, here's a slightly spinning version with alittle zooming just to show the clock is actually in 3d, however I have noticed that due to the large polys used to make the hands that at certain angles the z depth seems to break, but thats down to my cheap z test ;)

Cheers
Jon


Offline benny!

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Re: [Time Challenge] Vectorlib Clock
« Reply #8 on: March 24, 2009 »
Yeah ... cool. Now add a slalom camera ride through each
hour box ;-)
[ mycroBLOG - POUET :: whatever keeps us longing - for another breath of air - is getting rare ]

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Offline Rbz

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Re: [Time Challenge] Vectorlib Clock
« Reply #9 on: March 25, 2009 »
Nice, and I agree with Benny, a little bit more work on it and it could really rocks!

Imagine this clock on a nice floor texture, some lights and camera path running around, it would be great.
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Offline TinDragon

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Re: [Time Challenge] Vectorlib Clock
« Reply #10 on: March 25, 2009 »
Never got textures into the old vectorlib  :-[

But perhaps I can recreate the effect in my new ogl engine, would be something nice to test while i add new features as well,  :inspired: