Author Topic: Vector Demo WIP  (Read 6128 times)

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Offline DrewPee

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Vector Demo WIP
« on: July 09, 2009 »
A first for me . . .  a vector based demo that I am working on . . . I am pleased with the results so far so I thought I would share, okay?

Drew
« Last Edit: July 09, 2009 by DrewPee »
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Offline benny!

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Re: Vecto Demo WIP
« Reply #1 on: July 09, 2009 »
Looks very oldschoolish. Reminds me on thrust. I like the fact, that
the points are a bit more highlighted than the lines. That does look
good.

Nevertheless, I would definately add z-rotation. I think this would be
mandatory for a vector demo IMHO.

Other than that - everything runs smoothly.
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Offline Clyde

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Re: Vector Demo WIP
« Reply #2 on: July 09, 2009 »
Nice start drewpee dude; might be a tad on the darkside, if thats the style your going for then cool, i'll get my coat. Also when you next update, I'd put in the escape key for exiting as well as the mouse button.
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Offline DrewPee

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Re: Vector Demo WIP
« Reply #3 on: July 09, 2009 »
Thanks for the input guys! ;)

Sorry i forgot i changed the exit key to the space bar for testing purposes! ;)  :whack:
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Offline Shockwave

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Re: Vector Demo WIP
« Reply #4 on: July 09, 2009 »
That's a really nice look you have going on there mate :)

Nice to see something new by you always and I totally love those asteroids!
There are so many cool things you cann add to this, as benny said, the style of highlighting the points is effective, I guess that I'd love it even more if there was a bit of glow on the image, to remind me of the display on the vectrex.

Even without the glow it looks very effective.
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Offline rdc

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Re: Vector Demo WIP
« Reply #5 on: July 10, 2009 »
Very cool.

Offline benny!

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Re: Vector Demo WIP
« Reply #6 on: July 10, 2009 »
Yeah. A glow on the lines would definately rock. Maybe you
can implement that.
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Offline Shockwave

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Re: Vector Demo WIP
« Reply #7 on: July 10, 2009 »
Btw.. Unless you are going to post source for this it needs to be put into debug testing and feedback mate.
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Offline DrewPee

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Re: Vector Demo WIP
« Reply #8 on: July 10, 2009 »
Thanks again gus! ;)

@Shockwave - I will be posting source code but it is very messy! :) I will post it once I have tidied it up!

Drew
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Offline hellfire

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Re: Vector Demo WIP
« Reply #9 on: July 10, 2009 »
Nice one!
Anti-aliased lines would make it more slick.
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Offline Jim

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Re: Vector Demo WIP
« Reply #10 on: July 10, 2009 »
I like it!

Jim
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Offline Shockwave

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Re: Vector Demo WIP
« Reply #11 on: July 12, 2009 »
Moving to debug testing and feedback, no source posted yet, I'll move it back if you post the source.
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Offline Pixel_Outlaw

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Re: Vector Demo WIP
« Reply #12 on: July 12, 2009 »
Great start!

Add alpha channel anti aliasing like everyone else said. :)

There is still quite a bit you can play with too. Maybe you can allow asteroid to asteroid collision checking?
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Offline Shockwave

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Re: Vector Demo WIP
« Reply #13 on: July 12, 2009 »
I think that collision detection would elevate this into something much better, and after reading the comments above, my wish list would be;

Anti aliased lines.
Rock rotations.
Collisions.
Glow.

Then it would rock (no pun intended).
At the moment it is a nice concept but needs those finishing touches.
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Offline ferris

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Re: Vector Demo WIP
« Reply #14 on: July 12, 2009 »
Rotations on ALL would be nice, and some camera movement aswell...not to mention i think WU pixels MUST be done....but definitely a good start :)
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Offline DrewPee

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Re: Vector Demo WIP
« Reply #15 on: July 13, 2009 »
Thanks guys! I will TRY to implement those . . . :( - might be a little beyond me but I will try.

DrewPee
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