Alright now. I am
FINALLY back in action after I have been disconnected from the internet beyond my control for more than three (3) weeks time! Wow, man!Â

During my long absence, I have continued working on the
Dragon Dancer project to make it even better, and here is what I have got now so far!!!
_______________________________________________________________________________Wednesday, August 2, 2006 at 12:51amFixed the exact pixel spacings for the upright mode to make sure the 272x384 game graphics viewport is as *absolutely* faithful as TATE mode while rotated to Upright mode to fit into a 512x384 graphics mode.
Tuesday, August 8, 2006 at 5:50pmAdded full gamepad support (including some precise sensitivity for an analogue gamepad as well!!Â

! ).
Sunday, August 20, 2006 at 10:39pmSuccessfully added the bullet-to-hitbox collision and implemented the explosion for the player’s dragon for when it takes a direct hit and goes down for the count!

Thursday, August 24, 2006 at 11:48pmImplemented the arcade-style continue screen.
Thursday, August 31, 2006 at 5:37pmImplemented the experience point bonus system for
every enemy destroyed using the tail of your dragon.Â
=b !!
Saturday, September 2, 2006 at 6:44pmImplemented the all-new bomber for the Forest Dragon successfully!!
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And, I plan on working on the full 7 initial areas, with a VERY special 2nd loop available if you are *really* good!!! ;) I’m a make
Dragon Dancer something a lot more special than ever, I promise.
See you again, and it is so good to be back!!! :cheers: