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Raymarching Beginners' Thread
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Topic: Raymarching Beginners' Thread (Read 19786 times)
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Shockwave
good/evil
Founder Member
DBF Aficionado
Posts: 17407
Karma: 498
evil/good
Re: Raymarching Beginners' Thread
«
Reply #20 on:
April 25, 2011 »
Seems like someone else has had the same idea as Rain Storm;
http://www.pouet.net/prod.php?which=56879
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Shockwave ^ Codigos
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rain_storm
Here comes the Rain
DBF Aficionado
Posts: 3088
Karma: 182
Rain never hurt nobody
Re: Raymarching Beginners' Thread
«
Reply #21 on:
April 25, 2011 »
Thats a minecraft hack not a demo. Funny that it doesn't run on this machine (much like Minecraft)
I'm heavily into modding games and I've played around with Minecrafts internals. Theres just something about the usage of java as a source language, lwjgl as an interface to OpenGL and there's definately something fishy about these two texture maps...
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org_100h - size matters
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ninogenio
Pentium
Posts: 1668
Karma: 133
Re: Raymarching Beginners' Thread
«
Reply #22 on:
April 25, 2011 »
really really great stuff rbz and rain,
i will need to break all the info up and try some stuff out. cheers.
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las
ZX 81
Posts: 7
Karma: 2
Re: Raymarching Beginners' Thread
«
Reply #23 on:
May 25, 2011 »
Nice
Keep it coming!
Posted that one on pouet already, but that's the last thing I'll post in public for a while.
I'm working on "something".
I use FX Composer and Rendermonkey.
FX Composer works better with HLSL and doesn't crash that often...
And for some reason I like Rendermonkey to archive the stuff.
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benny!
Senior Member
DBF Aficionado
Posts: 4384
Karma: 228
in this place forever!
Re: Raymarching Beginners' Thread
«
Reply #24 on:
May 25, 2011 »
Hey las,
screeny looks very interesting! Looking forward to see "something" soon ;-)
Best,
benny!
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[
mycroBLOG
-
POUET
:: whatever keeps us longing - for another breath of air - is getting rare ]
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Shockwave
good/evil
Founder Member
DBF Aficionado
Posts: 17407
Karma: 498
evil/good
Re: Raymarching Beginners' Thread
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Reply #25 on:
May 25, 2011 »
Lovely choice of colours in that screenshot Las. I wonder what it looks like in motion
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Shockwave ^ Codigos
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las
ZX 81
Posts: 7
Karma: 2
Re: Raymarching Beginners' Thread
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Reply #26 on:
May 28, 2011 »
Thanks
Seems I killed the conversation here.
Just go ahead and play around with the stuff, keep posting screenshots and asking questions!
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Hotshot
DBF Aficionado
Posts: 2114
Karma: 91
Re: Raymarching Beginners' Thread
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Reply #27 on:
May 28, 2011 »
The picture of it look great
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rain_storm
Here comes the Rain
DBF Aficionado
Posts: 3088
Karma: 182
Rain never hurt nobody
Re: Raymarching Beginners' Thread
«
Reply #28 on:
July 05, 2011 »
I came across this link, its got some awesome algebraic raytracing worthy of a read:
http://chuyeshov.com/ray.html
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org_100h - size matters
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efecto
C= 64
Posts: 90
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Re: Raymarching Beginners' Thread
«
Reply #29 on:
August 24, 2011 »
Finally got a bit of a raymarcher working.
(yeah, finally back looking at an ide
)
Have a problem with iq's box function thou.
Anyone know the HLSL alternative for maxcomp.
HLSL doesn't seem to know that, neither seems google
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hellfire
Sponsor
Pentium
Posts: 1294
Karma: 466
Re: Raymarching Beginners' Thread
«
Reply #30 on:
August 25, 2011 »
maxcomp( v )
returns the largest component of the given vector v.
For example:
Code:
[Select]
vec3 v( 3.0, 5.0, 1.0 );
float m= maxcomp(v);
results in m= 5.0.
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Re: Raymarching Beginners' Thread
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Reply #31 on:
August 25, 2011 »
Thanks Hellfire!
K++
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Raizor
Founder Member
Pentium
Posts: 1154
Karma: 175
Re: Raymarching Beginners' Thread
«
Reply #32 on:
April 19, 2012 »
A couple of new things I've come across that are quite interesting:
Sunset on the sea experiment (Raymarched sea tutorial)
Progress on Raymarching an infinite city
and here it is
running in the GLSL Sandbox
. It's worth checking out the GLSL Sandbox
gallery
as there are some lovely examples of Raymarching various things.
This is also worth a look
. It's DirectX HLSL (rather than OpenGL GLSL). This is what got me going with Raymarching a while back. I converted this to GLSL at the time (I'll try and dig up the code and post the conversion).
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raizor
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