Author Topic: First oGL Intro - VROOM Remake  (Read 7155 times)

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Offline Knurz

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First oGL Intro - VROOM Remake
« on: March 20, 2012 »
Hi Guys!

I finished my first openGL Intro - a remake of Vision Factory's "VROOM" Intro which I liked back then in the old days :).

Hope you like it, your opinion would be nice.. I tested it on Systems from my friends ("U want to install a virus!!!") and it worked on several resolutions/Windows Versions. As "source" I took this video: http://www.youtube.com/watch?v=YV-pu1tpsLQ .

I included the sourcecode, maybe its helpful - some debug stuff is still in there.. :).

cu.
« Last Edit: March 20, 2012 by Knurz »
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Offline padman

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Re: First oGL Intro - VROOM Remake
« Reply #1 on: March 20, 2012 »
The scroller runs too fast on my system (Win7 x64), but besides that, well done! And K+ for including the source.  ;)
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Offline Raizor

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Re: First oGL Intro - VROOM Remake
« Reply #2 on: March 20, 2012 »
Cool stuff Knurz. Runs fine for me here. K++ for the source :)
raizor

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Offline Knurz

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Re: First oGL Intro - VROOM Remake
« Reply #3 on: March 20, 2012 »
Hey!

Thanks alot :).

@Padman: I forgot to add 4 lines, so the waiting loop didn't actually do anything and it runs too fast on systems which vsync off.
I updated my starting post with a new binary and updates source.

cu.
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Offline Kirl

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Re: First oGL Intro - VROOM Remake
« Reply #4 on: March 20, 2012 »
Your demo ran a lot smoother then the youtube vid! :)

Excellent remake, love the tune!  :clap:
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Offline jace_stknights

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Re: First oGL Intro - VROOM Remake
« Reply #5 on: March 21, 2012 »
HI and well done! Works fine here! And thanks for the sources, will be VERY inspirated  ;D

(just got 3 messages of debug at startup)
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Offline Knurz

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Re: First oGL Intro - VROOM Remake
« Reply #6 on: March 21, 2012 »
Yeah the tune is very addictive :).

jace if you see some stupid errors pls let me know ;).

cu.
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Offline Shockwave

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Re: First oGL Intro - VROOM Remake
« Reply #7 on: March 21, 2012 »
Nice remake of this classic intro, I can see you've had some fun with it.
I like the interference filter you've added to the graphics  too.

The music doesn't quite play perfectly - maybe Stormbringer can help with this :)
Shockwave ^ Codigos
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Offline Blacksheep8Bit

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Re: First oGL Intro - VROOM Remake
« Reply #8 on: March 22, 2012 »
Not gonna lie, i loved this, thats a very good start, actually better than mine xD

BUT, are you sure about ufmod? Because there were some Pitchbend errors in the music, why don't try MiniFmod?
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Offline jace_stknights

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Re: First oGL Intro - VROOM Remake
« Reply #9 on: March 22, 2012 »
jace if you see some stupid errors pls let me know ;).
got 3 times a "debug" alert box at startup
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Offline Knurz

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Re: First oGL Intro - VROOM Remake
« Reply #10 on: March 22, 2012 »
First, thanks for testing and the replies.

The filter is my first shader (after reading lighthouse3d's tutorial about a hundred times :) ), inspired by the Razor Demos :).

@BlackSheep: I've seen your sheeptro too, loved the camera movement, very very smooth!
You think minifmod is more accurate with xm Files ? I took ufmod because it's easy and small...

@Jace:  :-[ What did they say ?

Have a nice day :).

cu.



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Offline Blacksheep8Bit

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Re: First oGL Intro - VROOM Remake
« Reply #11 on: March 22, 2012 »
First, thanks for testing and the replies.

The filter is my first shader (after reading lighthouse3d's tutorial about a hundred times :) ), inspired by the Razor Demos :).

@BlackSheep: I've seen your sheeptro too, loved the camera movement, very very smooth!
You think minifmod is more accurate with xm Files ? I took ufmod because it's easy and small...

@Jace:  :-[ What did they say ?

Have a nice day :).

cu.
Well, at least in my opinion miniFmod deals better with some effects. I Do suggest you try both, and use the one witch plays the music better :D

I Am currently using miniFmod and it runs without problems here.

Ps: sheeptro? Well, thats a nice name for my intros! :D
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Offline Clyde

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Re: First oGL Intro - VROOM Remake
« Reply #12 on: March 28, 2012 »
Welldone on your first ogl outing.
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If Only I Knew Then What I Know Now.

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Offline jace_stknights

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Re: First oGL Intro - VROOM Remake
« Reply #13 on: April 07, 2012 »
Sorry for the delay... here is one of the 3 message boxes at startup. Hope it will help!

the second is named "frag_test" and third "shad_flurry".
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Offline Knurz

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Re: First oGL Intro - VROOM Remake
« Reply #14 on: April 07, 2012 »
Hi.

Really strange...  Can you tell me which graphicscard you have ?

Seems that some drivers response with 1-sized char array after the call "glGetObjectParameterivARB", some response with a NULL, and your's seems to response with "No Errors".. mhh strange :)

cu.



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Offline jace_stknights

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Re: First oGL Intro - VROOM Remake
« Reply #15 on: April 13, 2012 »
This is displayed on my laptop with a intel graphic HD card.
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