Well, if you are planning to make some oldskool demo, i would recomend converting the font bitmap in an byte array so you don't have to deal with headers, you should make a code generator if you don't want to spend time converting from binary to hex.
the 'a' letter is stored in each bit of 8 bytes, so we have 8x8 bits in the end
00011100 = 0x1C
00100010 = 0x22
01000001 = 0x41
01111111 = 0x7F
01000001 = 0x41
01000001 = 0x41
01000001 = 0x41
00000000 = 0x00
byte letters[32][8] = { { 0x1c,0x22,0x41,0x7F,0x41,0x41,0x41,0x00 }, // a
{ ... }, // b
{ ... }, ... };
Or again like you said, you can use windows fonts with opengl, but they tend to be slow, VERY slow if you want great detail... And vector fonts aren't easy to make, specially if you want something that looks great.
I Still prefer the oldskool fonts btw, since thats the kind of demo i like to make.