Yeah would be interesting to see that in motion

Myself I havent had as much time to code the last couple days but what time I have had i decided to use looking over my opengl 3d engine i was building and trying to get a model loader going. After some tweaking to a loader zawran posted awhile back to work with .obj output from blender, I finally have models loading. At first there normals were all over the place but I then sussed part of what i was doing wrong and got the normals to look fairly good, still think it needs some tweaking or i need to code in some way to calculate the vertex normals myself (I can do surface but struggle on vertex normals so might post for some help there), only thing left to get working right is texture uv's which I have realized I need to store for the triangle since my verts can be used in more than one face, this however is going to require a big rewrite of how i am storing everything, so I might start on a brand new engine using what I have learnt to help me make a better one rather than try to mod this one.
couple shots, one of the monkey from blender and one of a sphere showing the normals are ok but the texture erm isnt
