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[PROCEDURAL] Perlin raytraced sphere

Started by Optimus, May 04, 2008

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Optimus

Phew..
This is my first attempt to make a raytracer.
It's not optimized. It has few bugs.
There is a plane, a sphere with perlin noise and simple lighting based on normal (no lighting models with specular and stuff yet).
I really like how it looks! Glad to have finished this one in time..
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rain_storm

Neat love to see raytracing entries it runs smooth too only when the sphere takes up the entire screen it slows a little here on my Celeron D

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hellfire

#2
Nice!
I'm wondering what those numbers in the console mean...
Are you precalculating a texture or do you do the perlin per ray?

The sphere instantly reminded me of this btw: :)



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Shockwave

nice to see some textured raytracing :) great!
Shockwave ^ Codigos
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benny!

Excellent entry. Doesnt look like a common raytrace scene!
Smooth movement!
[ mycroBLOG - POUET :: whatever keeps us longing - for another breath of air - is getting rare ]

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Optimus

The number is the frame rate.
The perlin is calculated realtime for each ray that hits the sphere.
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Clyde

Still Putting The IT Into Gravy
If Only I Knew Then What I Know Now.


Challenge Trophies Won:

nkk_kan

That looks Nice!
Almost looks like it's 3D rendered!  :)

Jim

It would be really cool if you could get one level of reflection in there (from the ground to the sphere), that would make the sphere look really glassy.  Good work!

Jim
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Pixel_Outlaw

This ran smooth and was a unique approach to the boring sphere on a checkerboard theme. Looks classy!
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Jojo

not running totally smooth here, but great anyway! you really seem to like XOR patters :>