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The Welcoming Committee

Started by Shockwave, May 12, 2006

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Canopy

#800
Hi!

New here, but i've come across this place several times over the years.

I was an Amiga user, demo admirer and cut my first programming teeth in AMOS, trying to replicate demoscene effects, stars/mandels and the like. Through college I ended up on PCs and learned pascal then C/C++, did more of the same on those, made silly little games and the like.. and ultimately ended up doing less exciting c/c++ as a full-time job since '96. I've dipped in n out over the years, but never knew which API to use (if any). I did some Direct X, and very little GL. But now, I can see the GL really is the way.

I've always had, and got coding ideas running around my head, and i'm finally in a position to create an environment where i can do some 'recreational' programming again.

To begin with most of my ideas are around taking the old standards and super charging them in 3D, and HD. Where a keypress or timer would 'jump' it up a level in complexity. To begin with stuff everyone knows, over-engineered and made scalable.

I expect unless I do a compilation most of my stuff will be single hitters, but based in part around some common code (call it an engine if you like) that will evolve to suit my needs.

If i've done or am working on an effect, or think I can do it in the timeframe I'll enter the comps.

I'm going to use VC2008 as I use that all day and know where i'm at and can set up a nice multi-monitor/machine debugging environment, but I hope to #ifdef my code so that it'll run on an Raspberry Pi too.

Canopy

hellfire

Welcome to the forum, Canopy!
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Kirl

Hello Canopy, sounds like an interesting aproach. Hope to see something from you in future challenges!

:hi:
www.kirl.nl
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Raizor

Welcome aboard Canopy. Good luck with the Pi dev, I'm anxious to get my hands on one too :)
raizor

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Moroboshisan


benny!

Hi Canopy, thanks for the intro and welcome to the forum!
[ mycroBLOG - POUET :: whatever keeps us longing - for another breath of air - is getting rare ]

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Shockwave

Hi Canopy, thanks for the interesting introduction and thanks for registering after finding us a few times over the years :)
Shockwave ^ Codigos
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Canopy

thanks for the warm welcome   :cheers:

the environment i spoke of is whats holding me back now, just have to build my coding studio (put a room in the garge) just a few months..

in the mean time i'm reading (really enjoing phreax right now) and planning my project/s.

Clyde

Still Putting The IT Into Gravy
If Only I Knew Then What I Know Now.


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Joefish

Hey there!

My name is Joe and I recently found back to the world of coding.
My first programming attempts were with BASIC in mid 90s. After that I learned some c++ but mostly 'focused' on web design and flash.
But it sounds more than I actually did. I was still young back then so I wasn't really coding. Just learning basic stuff and playing around..
In early 2000 I sadly stopped. Partying with friends was just more fun ^^
After high school I didn't know what to do first. I liked math so why not studying CS, I thought.
I just finished my first term and it makes more fun than I thought but most importantly I found my passion for computer again.

Back in early 90s I saw a demo for the first time. And I was stunned.
I was used to play side-scroll games and maybe watch some pretty pre-rendered cutscenes. But that was something different.
That's how I actually got even more interested in math but never really combined my passion for math and pretty animations unfortunately ^^
We also had no internet, so getting information about that was even harder.

That's my story ^^

Right now I try to learn more about algorithms and math and how to combine them with graphics programming.
At the university we learned Java, so I want to use LWJGL first to make some experience using OpenGL.
After learning how everything works together (especially how I can let things work together) I can write stuff in c++ if I want to.. (maybe too optimistic :P )
I bought some books by Michael Abrash to learn more about code optimization.
I haven't read them yet but I know he is/was a programming guru and worked with Carmack on the doom and quake engine.
So learning some asm and C while reading it won't hurt :)

Also, I was kinda surprised to find this board.
In the last few months I often searched for information about demo programmers / graphics programming but never came here.
pouet.net was the first site I found but anything else looked like the demo scene died ~2000.
Fortunately, that was not the case and I found more and more on various sites and video demos on youtube.

mm.. wrote more than I thought..
Well, here I am and I hope we can learn a lot of our failures and ideas :)

Raizor

Great introduction Joefish, welcome to the forum! The demoscene is indeed still alive and kicking :)
raizor

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Kirl

www.kirl.nl
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benny!

 :hi: Joefish and K++ for the cool introduction. Was a real pleasure to read it!
[ mycroBLOG - POUET :: whatever keeps us longing - for another breath of air - is getting rare ]

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ttemper


Moroboshisan

 :hi:
Joefish, nice story, not as unusual as it may seem at first sight...

Stick around and feel free to ask whatever your want!  ;)

cypher69

Hi Guys,
Just joined DBF. I used to own a 512STand 1024ST many years ago. I have returned to the Atari ST scene to relearn 68000 programming, mainly to learn how to code game trainers and to play some of those awesome ST games. I am pleasantly surprised at how vibrant the Atari ST scene is. Keep up the great work. Now I just have to learn how to effectively use the STeem Debugger! Does anyone know where to get a guide?

Shockwave

Hi Joefish, great introductory post :)  I really hope you enjoy yourself here!

Also welcome to you Cypher69, there arer definitely some ST freaks here, Jace and Padman spring to mind who may be able to help you along with STeem :)
Shockwave ^ Codigos
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Moroboshisan

 :hi: cypher69

what Shokye said! hang in here and feel free to ask!

Kirl

Hi there cypher69!  :cheers:
www.kirl.nl
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padman

Hi there forum newbies! Enjoy your stay!  :hi:
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