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[SPOOKY] DEMOnic

Started by Kirl, November 02, 2012

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Kirl

Hello all, here's my entry for the Halloween comp. Had a lot of fun working on this. Everything is procedurally generated except for 3 vector shapes I used for the skeletons skull and the witch and cat body, the rest is drawn with code.

It turned into something quite different from what I started on, but I'm happy how it turned out. Everything is written from scratch for this challenge, I hope you like it! :)
Music is b00 by burnkit2600.

https://www.youtube.com/watch?v=_CIkulrOq-E&t=19s

Original size
Full screen (change browser widow to resize)

There are a couple of test functions left in:
F - displays framerate (set to 30 fps max)
C - fades moon color through fully saturated HSL colors
SPACE - colors newly generated objects like grass, graves and trees
CTRL - toggle/restart text scrol
www.kirl.nl
Challenge Trophies Won:

benny!

Wow ... that blewed me away. How cool is this ? Pure awesomeness, mate!

+ Cool procedural tree's, graveyard and scene
+ Great overall visual design
+ Love the round world style in general
+ Syncing cat + skeleton
+ Interaction (Arrow left/right)
+ Runs in a browser

I definately prefer the fullscreen mode. Have to say that in the beginning I was a bit annoyed by the music - but it turns out to be a cool halloween song in the end. A little improvement maybe would be if the moon pulsates in sync with the bass drum.

Anyway - this is a PERFECT entry!
[ mycroBLOG - POUET :: whatever keeps us longing - for another breath of air - is getting rare ]

Challenge Trophies Won:

benny!

Found a small bug ... in fullscreen mode having run it a while in the background - it seems that the restarting scroller and greetz now overlap (refer to attached screenshot).
[ mycroBLOG - POUET :: whatever keeps us longing - for another breath of air - is getting rare ]

Challenge Trophies Won:

Clyde

Still Putting The IT Into Gravy
If Only I Knew Then What I Know Now.


Challenge Trophies Won:

padman

Two words: fucking awesome! :clap: K++
Challenge Trophies Won:

Kirl

Thanks guys! :)

That's a weird bug benny, I know where it comes from but the scrollers shouldn't restart after running once. I can't seem to reproduce it easily either. ???
I'll experiment some more...

A pulsating moon is a cool idea, I tried fading the moon color before but it was too slow. I may be able to try something else though, thanks for the suggestion!
www.kirl.nl
Challenge Trophies Won:

Raizor

4 words: Super Fucking Mega Awesome!

That really is wonderful Kirl. So many little great touches and the animation is just lovely. The design is top notch and it's just great fun to watch and interact with. The subtle sync effects really add it to it too.

</gush>

K++
raizor

Challenge Trophies Won:

neriakX

wow, this made my day kirl! awesomeness  :updance:
cheers,
neriakX


Challenge Trophies Won:

combatking0

The detail on this is amazing - parallax scrolling, the variable speed scroller, the excellent chip tune.

Flash is dead. JavaScript is undead.
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Challenge Trophies Won:

C3lt1c

This is so Fu**ing Awesome Bro! I like every detail in your Tro!!!  :clap:
You're the King in this Challenge!!!! Give him the Crown my brothers!  :cheers:

OLD SCHOOL ROCKZZZ

Kirl

#10
Thanks a lot all!  :cheers:

It was good fun putting this together, got some cool new routines out of this too! I started with a spiderweb with physics but never managed to work it into a scene somehow. Most of the props were made to support the spiderweb, but then the scene got more interesting then the little web effect and it changed course entirely.
I'm kind of happy with the synch too, it gets a bit off ocasionally (I didn't use delta timing :whack: ) but it seems to work well enough most of the time. Thanks for the great comments! :)

@ benny
I managed to reproduce the bug, it happens when it runs in another tab or the background because code execution is paused but the music isn't. And I trigger certain events (like the greetings) when the music playhead is over a certain position.
www.kirl.nl
Challenge Trophies Won:

benny!

Quote from: Kirl on November 02, 2012
...
@ benny
I managed to reproduce the bug, it happens when it runs in another tab or the background because code execution is paused but the music isn't. And I trigger certain events (like the greetings) when the music playhead is over a certain position.

Ahhh good to hear. Well spotted !
[ mycroBLOG - POUET :: whatever keeps us longing - for another breath of air - is getting rare ]

Challenge Trophies Won:

energy

coding: jwasm,masm
hobby: www.scd2003.de

Optimus

Wow, I really like this one!

I am so hot about visuals of this kind, dark overlay over bright background, like in casual games (knytt stories, limbo, etc) and this is not only doing that, but interesting overlay of circular earth, skeleton that has nice running animation, good dark atmosphere.

p.s. This could even evolve into an interesting game (skeleton jumping with space, etc)
Challenge Trophies Won:

Blacksheep8Bit

Brilliant effects and music, Kirl. If I have to compete against this, I already lost haha :D
Challenge Trophies Won:

Hotshot

That is Excellent and Somethings Different :)

Kirl

Thanks for all the great comments! :)

@ Optimus
Really tempting to try that with some ragdoll physics, not sure how to fix a procedural jump though...
www.kirl.nl
Challenge Trophies Won:

Rbz

That's cool, funny running skeleton, great graphics  :kewl:
I also like this style very much!

I agree with Benny about first part of the music (before skeleton movement), is a bit annoying, I would have changed this part with some ambient sound.
Challenge Trophies Won:

Kirl

Thanks rbz, I hear what you guys are saying about the music. I considered removing the first part but once the first synch try kind of worked, content lazyness struck and left it as is. Liked using the slow build-up for revealing new stuff too (scene > synch > walk). Some ambient sounds to set the mood would've worked better, I agree.

Thanks for the criticism, really appriciate it! :)


There are a couple of test functions left in there (I'll edit my original post too):
F - displays framerate (set to 30 fps max)
C - fades moon color through fully saturated HSL colors
SPACE - colors newly generated objects like grass, graves and trees
CTRL - toggle/restart text scroll
www.kirl.nl
Challenge Trophies Won:

Dad1916

Thumbs down for flash ! However this is the most atmospheric entry and has a lot of originality!  :xmas: