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Topic: procedural music? (Read 4168 times)
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Pixel_Outlaw
Pentium
Posts: 1382
Karma: 83
procedural music?
«
on:
June 26, 2008 »
I'm debating doing some sort of procedural music in my program to cut down on size. I thought about using the basic notes and then putting them together into a sort of procedural music at runtime. Is music just too complex to do procedurally for a nice result? Has anyone tinkered with this idea?
I've not learned much about music and at first glance sometimes something that looks like chaos sounds great.
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Deleter
C= 64
Posts: 73
Karma: 11
Re: procedural music?
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Reply #1 on:
June 27, 2008 »
Well I read that the music in Spore is procedural, so there's your answer on possibility. Practically who knows how hard it'd be. It's something I've thought about before, but I haven't really come up with more ideas than what you've already said.
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hellfire
Sponsor
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Posts: 1294
Karma: 466
Re: procedural music?
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Reply #2 on:
June 27, 2008 »
You probably want to peek in
here
, however, note-patterns compress quite well.
You'll gain more by thinking of a way to generate the sound-data (synthesis).
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AnimalMother
btst #6,$bfe001
Atari ST
Posts: 113
Karma: 7
Re: procedural music?
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Reply #3 on:
June 27, 2008 »
Hmm, maybe you should have a look at Farbrauschs Soundsystem. The music is quite impressive for its size. You can download it here
http://www.1337haxorz.de/products.html
And something about the facts behind those system can be read here
http://kebby.org/articles.html
Have fun
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Jim
Founder Member
DBF Aficionado
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Re: procedural music?
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Reply #4 on:
June 27, 2008 »
Check out Google for Band In A Box to see what is possible, algorithmically, with music.
Jim
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Pixel_Outlaw
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Posts: 1382
Karma: 83
Re: procedural music?
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Reply #5 on:
July 01, 2008 »
I think I may have to persue this. It seems like you can get some great effects if you know how to controll chaos or atleast give it some rules to play by.
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