Author Topic: Twister Texturing  (Read 10768 times)

0 Members and 1 Guest are viewing this topic.

Offline hellfire

  • Sponsor
  • Pentium
  • *******
  • Posts: 1294
  • Karma: 466
    • View Profile
    • my stuff
Re: Twister Texturing
« Reply #20 on: January 29, 2010 »
Quote
I just want to say too, that even though you may get bored seeing me asking for a hand.
Actually I wish there were more people asking for help here.

Quote
i thought there might be a simplish fix, as it's only the last few pixels
It's indeed simple to fix "the last few pixels".
There's no problem on the the left border because you're always starting with the left-most pixel in the texture.
So you just have to make sure that the last pixel of a scanline adresses the right-most pixel in the texture:
Code: [Select]
pos_xx=( pos_x*(texture->wwidth-1)\(length-1))
Challenge Trophies Won:

Offline Rbz

  • Founder Member
  • DBF Aficionado
  • ********
  • Posts: 2757
  • Karma: 493
    • View Profile
    • https://www.rbraz.com/
Re: Twister Texturing
« Reply #21 on: January 31, 2010 »
[...off topic...]
This might be interesting for you  ;)
Haha, very funny reading this :)

[.../off topic...]
Challenge Trophies Won:

Offline neriakX

  • Atari ST
  • ***
  • Posts: 117
  • Karma: 29
  • CodeNoob
    • View Profile
Re: Twister Texturing
« Reply #22 on: October 21, 2011 »
[...off topic...]
This might be interesting for you  ;)
Haha, very funny reading this :)

[.../off topic...]

lol, I second this! awesome stuff :P
cheers,
neriakX

Challenge Trophies Won: