Author Topic: GLSL Ocean  (Read 7730 times)

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Offline Voltage

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GLSL Ocean
« on: December 14, 2010 »
I'm happy with this so far, what do you think?

It's 1,484 bytes at the moment.  I'm gonna try to squeeze it down to 1024 and release it as my 1st 1k deemo.

Edit: Added screenshot...

[youtube]http://www.youtube.com/watch?v=IKmsmfYo9Ig[/youtube]
« Last Edit: December 14, 2010 by Voltage »
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Offline spitfire

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Re: GLSL Ocean
« Reply #1 on: December 14, 2010 »
wish i could see it, no shaders on laptop

Offline padman

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Re: GLSL Ocean
« Reply #2 on: December 14, 2010 »
Same here. I just get a redish screen. :(
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Offline hellfire

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Re: GLSL Ocean
« Reply #3 on: December 14, 2010 »
Runs rather slow (3-4 fps) on a Geforce 8600 GT.
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Offline Voltage

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Re: GLSL Ocean
« Reply #4 on: December 14, 2010 »
Yeah it's pretty heavy on the for loops and branching.

I have a Nvidia GTX 260 and I get around 60 FPS.

Besides dropping the quality, I'm not too sure how to make it run faster.

Added video to the top post.
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Offline padman

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Re: GLSL Ocean
« Reply #5 on: December 14, 2010 »
The video looks great. Cool stuff!  :clap:
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Offline LittleWhite

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Re: GLSL Ocean
« Reply #6 on: December 14, 2010 »
Nice one,

It looks like the sea is going higher and higher, and then there is like a little jump between two frames.
I have crashed the app by left clicking on it :D
The demoscene will never die, never!

Offline va!n

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Re: GLSL Ocean
« Reply #7 on: December 14, 2010 »
Video looks nice! Tested on Win7 x64 - Q8200 - Sapphire HD4870 == where it does not looks like the video nor screenshot! Waves are the same but the texture (light shining) are something like broken circle/rect textures around the waves! Seems something is wrong! Good luck to shrink it down to 1k - looking forward! ;)
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Offline efecto

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Re: GLSL Ocean
« Reply #8 on: December 14, 2010 »
Looks great!!!

same as the video on ati 5870


Offline spitfire

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Re: GLSL Ocean
« Reply #9 on: December 15, 2010 »
nice!

Offline ferris

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Re: GLSL Ocean
« Reply #10 on: December 16, 2010 »
Very nice effect :) But if you don't mind me saying, the specular coefficient should be much higher (as water sparkles more than shines), and it could use a more greenish tone.

Great effect though :)
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Offline Shockwave

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Re: GLSL Ocean
« Reply #11 on: December 16, 2010 »
I guess it doesn't work on ATI cards.. Still, looking at the video clip it looks great, the colours are a bit too cartoon-like for my taste though, given that it has a dark sky I think that it would look even better with the wave colour 50% darker and 25% green component.
The undulating motion of the waves is very good.
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Offline Jim

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Re: GLSL Ocean
« Reply #12 on: December 20, 2010 »
Runs on my laptop GeForce 8400M, 2fps tho' :)
Jim
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